Hand Animation.
Originally I was going to hand animate each of the steps and scenes, however I heard about the Gravity Tool which enables an object to free fall in side the scene. This never worked, so I went on to hand animate each and every scene I needed to do. Using the animation timeline I put each stage into segments of movement. If a snow ball was to fly into the air there would be a point in the timeline where it started, the highest point of where the ball would reach and the drop point. (Which is what you can see beside this text!) This is part of Scene 4 where you see the snowball fly into the air. I wanted all the animation style to be cheesy and contain style. I never used any splines for my objects to attach to, instead I made my own splines by moving/placing and rotating my object to where it needed to go and then recording it into the timeline.Rolling Animation.
For some of the scenes, I had to use the rotational tool quite a lot. Take Scene 2 for example, the first rolling ball animation in the whole video clip. Sadly, where the object (The Snowball) it self was quite temperamental, and rotated in an inconvenient place, making the rolling animations less realistic and more stylised. On each point of the timeline, I was rotating the ball to 360° and even more when it was needed in certain areas. This gave the full rotating or falling effect to the snowball.
Emitter and Different Lighting for near End Scenes.
From Scene 10 to 13, all had different lighting screens for different times of the day. This was never added into the storyboard, but I thought would be a good show of time passing by and the snowman melting due to changes and damage. However, I felt like I could change the shape of the scarf in each scene, but I was unable to do so because the shape of the scarf was quite complicated in itself, making it harder to work with.The Emitter on Scene 11 could have lasted longer, but I will be able to edit this. I used a sphere and made it the snow's texture as well as material to match the snow present. The emitter was making 100 spheres each 20 frames to represent falling snow. (Video underneath is Scene 12.)
Camera Placement and Stitching Together the Scenes
Camera Placement.
With the camera, it wasn't moved around a lot in the scenes, but made a big impact (I feel) to the whole animation all together. The camera was also moved around by me selecting the camera perspective and then moving and recording the cameras movements into the timeline below. I would watch the flow of the animation the camera is watching over and follow in its footsteps to make the right viewing. I like Scene 10 the best for this one, where there has been additional add ons to the snow man as the days go by. The camera shows the sky, noticing that it is now night time, and then pans down to the snowman its self. 
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