Friday, 27 January 2012

Giving a Bone Structure to a Object (College Work)

Using the Character selection tools, you can give a bone structure to a object and make them bend or move how you would like it to. I shall make a leg bend and move by using this tool.


First, by selecting a cube onto the stage then using the Extrude tool () to stretch the shape out into what looks like a leg shape with a foot joint attached to the end. I will now give this object a bone structure so I can freely move this object about the way I want it to.





Now with the bone structure in place, this is called the Joint Tool. (Selected this with the Character tool.)
But to join both the bone structure and the cube object together though is a tricky one.




Select three of the joints in the Objects tab which would be the hip, the knee and the ankle. From here, go back to the character tab and select "IK Chain" from the Commands section in Character. This joins each joint together and available to attach to the leg!





To attach something to the object, select everything on the Object Stage area, and then in the Character menu, select Command > Bind. This should create a skin around the object and enables the object to move according to how the user moves it.






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